The game is played on the same board every time with between two and four players, but this landscape and the battle itself is shaped by bases. The difference online makes puts this dangerously close to a must-have.Īs the name suggests, the theme is post-apocalyptic, with each of Neuroshima Hex's armies one of many factions battling for survival. Without it Neuroshima Hex had a barely passable single-player campaign and local play functions, but was otherwise aimless. The reason is that it's taken the developers that long to introduce online multiplayer, despite this being a multiplayer game (never mind a promised feature from the get-go). This app was released two years ago, but only now is it seriously worth considering. In fact this is almost an object lesson in building a terrific game the wrong way - or should I say, was. This problem goes hand-in-hand with the issue of introducing new players, and true to form Neuroshima Hex left me initially baffled. Just saying the phrase makes you feel like a spod. Ever-present, tried and trusted but somehow a little too fusty and dusty to get truly excited about, hex strategy tends to be all substance and no style. If anything needs a makeover, it's surely the humble turn-based hex game.
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